Earthquake

You create a seismic disturbance in the spell's area. Until the spell ends, an intense tremor rips through the ground and shakes anything in contact with it.

The ground in the spell's area becomes difficult terrain as it warps and cracks.

When you cast this spell and at the end of each turn you spend concentrating on it, each creature in contact with the ground in the spell's area must make a Dexterity saving throw or be knocked prone.

Additionally, any creature that is concentrating on a spell while in contact with the ground in the spell's area must make a Constitution saving throw or lose concentration.

At the Narrator's discretion, this spell may have additional effects depending on the terrain in the area.

Classes


slugearthquake-a5e

higher_level

page

range500 feet

target_range_sort500

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

durationUp to 1 minute

requires_concentrationYes

casting_time1 action

level_int8

spell_level8

schoolEvocation

dnd_classCleric, Druid, Sorcerer

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd