Endow Attribute
You touch a creature with a ring that has been etched with symbols representing a particular ability (Strength, Dexterity, and so forth). The creature must make a successful Constitution saving throw or lose one-fifth (rounded down) of its points from that ability score. Those points are absorbed into the ring and stored there for the spell’s duration. If you then use an action to touch the ring to another creature on a later turn, the absorbed ability score points transfer to that creature. Once the points are transferred to another creature, you don’t need to maintain concentration on the spell; the recipient creature retains the transferred ability score points for the remainder of the hour.
The spell ends if you lose concentration before the transfer takes place, if either the target or the recipient dies, or if either the target or the recipient is affected by a successful [dispel magic]({{ base_url }}/spells/dispel-magic) spell. When the spell ends, the ability score points return to the original owner. Before then, that creature can’t regain the stolen attribute points, even with greater restoration or comparable magic.
Classes
slugendow-attribute
higher_levelIf you cast this spell using a spell slot of 7th or 8th level, the duration is 8 hours. If you use a 9th‐level spell slot, the duration is 24 hours.
page
rangeTouch
target_range_sort1
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala ring worth at least 200 gp, which the spell consumes
can_be_cast_as_ritualNo
durationUp to 1 hour
requires_concentrationYes
casting_time1 action
level_int4
spell_level4
schooltransmutation
dnd_classSorcerer, Warlock, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/