Fault Line
The ground thrusts sharply upward along a 5-foot-wide, 60‐foot-long line that you designate. All spaces affected by the spell become difficult terrain. In addition, all creatures in the affected area are knocked prone and take 8d6 bludgeoning damage. Creatures that make a successful Dexterity saving throw take half as much damage and are not knocked prone. This spell doesn’t damage permanent structures.
Classes
slugfault-line
higher_level
page
rangeSelf (60-foot line)
target_range_sort0
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationPermanent
requires_concentrationNo
casting_time1 action
level_int6
spell_level6
schoolevocation
dnd_classCleric, Druid, Sorcerer, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/