Feather Travel

The target of feather travel (along with its clothing and other gear) transforms into a feather and drifts on the wind. The drifting creature has a limited ability to control its travel. It can move only in the direction the wind is blowing and at the speed of the wind. It can, however, shift up, down, or sideways 5 feet per round as if caught by a gust, allowing the creature to aim for an open window or doorway, to avoid a flame, or to steer around an animal or another creature. When the spell ends, the feather settles gently to the ground and transforms back into the original creature.

Classes


slugfeather-travel

higher_levelWhen you cast this spell using a spell slot of 3rd level or higher, two additional creatures can be transformed per slot level above 2nd.

page

rangeTouch

target_range_sort1

componentsV, M

requires_verbal_componentsYes

requires_somatic_componentsNo

requires_material_componentsYes

materiala feather

can_be_cast_as_ritualNo

durationUp to 1 hour

requires_concentrationYes

casting_time1 action

level_int2

spell_level2

schooltransmutation

dnd_classDruid, Wizard

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/