Feather Travel
The target of feather travel (along with its clothing and other gear) transforms into a feather and drifts on the wind. The drifting creature has a limited ability to control its travel. It can move only in the direction the wind is blowing and at the speed of the wind. It can, however, shift up, down, or sideways 5 feet per round as if caught by a gust, allowing the creature to aim for an open window or doorway, to avoid a flame, or to steer around an animal or another creature. When the spell ends, the feather settles gently to the ground and transforms back into the original creature.
Classes
slugfeather-travel
higher_levelWhen you cast this spell using a spell slot of 3rd level or higher, two additional creatures can be transformed per slot level above 2nd.
page
rangeTouch
target_range_sort1
componentsV, M
requires_verbal_componentsYes
requires_somatic_componentsNo
requires_material_componentsYes
materiala feather
can_be_cast_as_ritualNo
durationUp to 1 hour
requires_concentrationYes
casting_time1 action
level_int2
spell_level2
schooltransmutation
dnd_classDruid, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/