Feeblemind

You blast the target's mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage.

On a failed save, until the spell ends the creature's Intelligence and Charisma scores are both reduced to 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.

At the end of every 30 days, the creature can repeat its saving throw against this spell, ending it on a success.

Greater restoration, heal, or wish can also be used to end the spell.

Classes


slugfeeblemind-a5e

higher_level

page

range120 feet

target_range_sort120

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 action

level_int8

spell_level8

schoolEnchantment

dnd_classBard, Warlock, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd