Find Steed
You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it. You decide on the steed's appearance, and choose whether it uses the statistics of an elk, giant lizard, panther, warhorse, or wolf (the Narrator may offer additional options.) Its statistics change in the following ways:
Its type is your choice of celestial, fey, or fiend.
Its size is your choice of Medium or Large.
Its Intelligence is 6.
You can communicate with it telepathically while it's within 1 mile.
It understands one language that you speak.
While mounted on your steed, when you cast a spell that targets only yourself, you may also target the steed.
When you use an action to dismiss the steed, or when it drops to 0 hit points, it temporarily disappears. Casting this spell again resummons the steed, fully healed and with all conditions removed. You can't summon a different steed unless you spend an action to release your current steed from its bond, permanently dismissing it.
Classes
slugfind-steed-a5e
higher_levelThe steed has an additional 20 hit points for each slot level above 2nd. When using a 4th-level spell slot or higher, you may grant the steed either a swim speed or fly speed equal to its base Speed.
page
range30 feet
target_range_sort30
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time10 minutes
level_int2
spell_level2
schoolConjuration
dnd_classHerald
archetype
circles
document__sluga5e
document__titleLevel Up Advanced 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://a5esrd.com/a5esrd