Find the Path

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.

Classes


slugfind-the-path

higher_level

pagephb 240

rangeSelf

target_range_sort0

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materialA set of divinatory tools-such as bones, ivory sticks, cards, teeth, or carved runes-worth 100gp and an object from the location you wish to find.

can_be_cast_as_ritualNo

durationUp to 24 hours

requires_concentrationYes

casting_time1 minute

level_int6

spell_level6

schoolDivination

dnd_classBard, Cleric, Druid

archetype

circles

document__slugwotc-srd

document__title5e Core Rules

document__license_urlhttp://open5e.com/legal

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd