Find the Path
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Classes
slugfind-the-path
higher_level
pagephb 240
rangeSelf
target_range_sort0
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialA set of divinatory tools-such as bones, ivory sticks, cards, teeth, or carved runes-worth 100gp and an object from the location you wish to find.
can_be_cast_as_ritualNo
durationUp to 24 hours
requires_concentrationYes
casting_time1 minute
level_int6
spell_level6
schoolDivination
dnd_classBard, Cleric, Druid
archetype
circles
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd