Fireball

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Classes


slugfireball

higher_levelWhen you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

pagephb 241

range150 feet

target_range_sort150

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materialA tiny ball of bat guano and sulfur.

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 action

level_int3

spell_level3

schoolEvocation

dnd_classSorcerer, Wizard

archetypeCleric: Light, Warlock: Fiend

circles

document__slugwotc-srd

document__title5e Core Rules

document__license_urlhttp://open5e.com/legal

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

icon/icons/fireball.svg