Fireball
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Classes
slugfireball
higher_levelWhen you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
pagephb 241
range150 feet
target_range_sort150
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialA tiny ball of bat guano and sulfur.
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time1 action
level_int3
spell_level3
schoolEvocation
dnd_classSorcerer, Wizard
archetypeCleric: Light, Warlock: Fiend
circles
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
icon/icons/fireball.svg