Fluctuating Alignment
You channel the force of chaos to taint your target’s mind. A target that gets a failure on a Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment, and it must roll again after every minute of the spell’s duration. The target’s alignment stops fluctuating and returns to normal when the spell ends. These changes do not make the affected creature friendly or hostile toward the caster, but they can cause creatures to behave in unpredictable ways.
Alignment Fluctuation
| D20 | Alignment |
|-|-|
| 1-2 | Chaotic good |
| 3-4 | Chaotic neutral |
| 5-7 | Chaotic evil |
| 8-9 | Neutral evil |
| 10-11 | Lawful evil |
| 12-14 | Lawful good |
| 15-16 | Lawful neutral |
| 17-18 | Neutral good |
| 19-20 | Neutral |
Classes
slugfluctuating-alignment
higher_level
page
range120 feet
target_range_sort120
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationUp to 10 minutes
requires_concentrationYes
casting_time1 action
level_int4
spell_level4
schoolenchantment
dnd_classBard, Sorcerer, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/