Fluctuating Alignment

You channel the force of chaos to taint your target’s mind. A target that gets a failure on a Wisdom saving throw must roll 1d20 and consult the Alignment Fluctuation table to find its new alignment, and it must roll again after every minute of the spell’s duration. The target’s alignment stops fluctuating and returns to normal when the spell ends. These changes do not make the affected creature friendly or hostile toward the caster, but they can cause creatures to behave in unpredictable ways.

Alignment Fluctuation

| D20 | Alignment |

|-|-|

| 1-2 | Chaotic good |

| 3-4 | Chaotic neutral |

| 5-7 | Chaotic evil |

| 8-9 | Neutral evil |

| 10-11 | Lawful evil |

| 12-14 | Lawful good |

| 15-16 | Lawful neutral |

| 17-18 | Neutral good |

| 19-20 | Neutral |

Classes


slugfluctuating-alignment

higher_level

page

range120 feet

target_range_sort120

componentsV, S

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

durationUp to 10 minutes

requires_concentrationYes

casting_time1 action

level_int4

spell_level4

schoolenchantment

dnd_classBard, Sorcerer, Wizard

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/