Gremlins

Deep Magic: clockwork You target a construct and summon a plague of invisible spirits to harass it. The target resists the spell and negates its effect with a successful Wisdom saving throw. While the spell remains in effect, the construct has disadvantage on attack rolls, ability checks, and saving throws, and it takes 3d8 force damage at the start of each of its turns as it is magically disassembled by the spirits.

Classes


sluggremlins

higher_levelWhen you cast this spell using a spell slot of 5th or higher, the damage increases by 1d8 for each slot above 4th.

page

range60 Feet

target_range_sort60

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

duration1 Minute

requires_concentrationNo

casting_time1 action

level_int4

spell_level4

schoolconjuration

dnd_classWizard, Warlock, Sorceror

archetype

circles

document__slugdmag-e

document__titleDeep Magic Extended

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com