Grinding Gears
Deep Magic: clockwork You designate a spot within range, and massive gears emerge from the ground at that spot, creating difficult terrain in a 20-foot radius. Creatures that move in the area must make successful Dexterity saving throws after every 10 feet of movement or when they stand up. Failure indicates that the creature falls prone and takes 1d8 points of bludgeoning damage.
Classes
sluggrinding-gears
higher_level
page
range120 Feet
target_range_sort120
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
duration1 Minute
requires_concentrationNo
casting_time1 action
level_int4
spell_level4
schoolevocation
dnd_classWizard, Warlock, Sorceror
archetype
circles
document__slugdmag-e
document__titleDeep Magic Extended
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com