Guards and Wards

You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Several stories of a stronghold can be warded by dividing the area among them if you can walk from one to the next while the spell is being cast.

When cast, you can create a password that can make a creature immune to these effects when it is spoken aloud. You may also specify individuals that are unaffected by any or all of the effects that you choose.

Guards and wards creates the following effects within the area of the spell.

In addition, one of the following spell effects can be placed within the spell's area.

Stinking clouds can be placed in 2 locations.

The clouds return after 10 minutes if dispersed while the spell remains.

The entirety of the warded area radiates as magic. Each effect must be targeted by separate dispel magic spells to be removed.

The spell can be made permanent by recasting the spell every day for a year.

Classes


slugguards-and-wards-a5e

higher_level

page

rangetouch

target_range_sort1

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

duration24 hours

requires_concentrationNo

casting_time10 minutes

level_int6

spell_level6

schoolAbjuration

dnd_classBard, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd