Hold Monster
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
Classes
slughold-monster
higher_levelWhen you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.
pagephb 251
range90 feet
target_range_sort90
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialA small piece of iron.
can_be_cast_as_ritualNo
durationUp to 1 minute
requires_concentrationYes
casting_time1 action
level_int5
spell_level5
schoolEnchantment
dnd_classBard, Cleric, Paladin, Sorcerer, Warlock, Wizard
archetypeCleric: War, Paladin: Vengeance
circles
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd