Hunter's Mark
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Classes
slughunters-mark
higher_level When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
pagephb 251
range90 feet
target_range_sort90
componentsV
requires_verbal_componentsYes
requires_somatic_componentsNo
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationUp to 1 hour
requires_concentrationYes
casting_time1 bonus action
level_int1
spell_level1
schoolDivination
dnd_classPaladin, Ranger
archetypePaladin: Vengeance
circles
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd