Hypnic Jerk

Strange things happen in the mind and body in that moment between waking and sleeping. One of the most common is being startled awake by a sudden feeling of falling. With a snap of your fingers, you trigger that sensation in a creature you can see within range. The target must succeed on a Wisdom saving throw or take 1d6 force damage. If the target fails the saving throw by 5 or more, it drops one object it is holding. A dropped object lands in the creature's space.

Classes


slughypnic-jerk

higher_levelThe spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

page

range60 Feet

target_range_sort60

componentsS

requires_verbal_componentsNo

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 action

level_int0

spell_level0

schoolillusion

dnd_classBard, Wizard

archetype

circles

document__slugwarlock

document__titleWarlock Archives

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/