Imprisonment

You utter the target's name and attempt to bind them for eternity. On a successful save, a target is immune to any future attempts by you to cast this spell on it. On a failed save, choose from one of the forms of bindings below (each lasts until the spell ends).

The target does not need sustenance or air, nor does it age. No divination spells of any sort can be used to reveal the target's location.

When cast, you must specify a condition that will cause the spell to end and release the target. This condition must be based on some observable action or quality and not related to mechanics like level, hitpoints, or class, and the Narrator must agree to it.

A dispel magic only dispels an imprisonment if it is cast using a 9th-level spell slot and targets the prison or the special component used to create the prison.

Each casting that uses the same spell effect requires its own special component. Repeated castings with the same component free the prior occupant.

Classes


slugimprisonment-a5e

higher_level

page

range30 feet

target_range_sort30

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

durationPermanent

requires_concentrationNo

casting_time1 minute

level_int9

spell_level9

schoolAbjuration

dnd_classWarlock, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd