Life Hack
Choose up to five creatures that you can see within range. Each of the creatures gains access to a pool of temporary hit points that it can draw upon over the spell’s duration or until the pool is used up. The pool contains 120 temporary hit points. The number of temporary hit points each individual creature can draw is determined by dividing 120 by the number of creatures with access to the pool. Hit points are drawn as a bonus action by the creature gaining the temporary hit points. Any number can be drawn at once, up to the maximum allowed.
A creature can’t draw temporary hit points from the pool while it has temporary hit points from any source, including a previous casting of this spell.
Classes
sluglife-hack
higher_level
page
range30 feet
target_range_sort30
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala ruby worth 500 gp, which is consumed during the casting
can_be_cast_as_ritualNo
duration1 hour
requires_concentrationNo
casting_time1 action
level_int8
spell_level8
schoolnecromancy
dnd_class
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/