Mage Armor

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

Classes


slugmage-armor-a5e

higher_levelThe target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell's duration.

page

rangetouch

target_range_sort1

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

duration8 hours

requires_concentrationNo

casting_time1 action

level_int1

spell_level1

schoolAbjuration

dnd_classSorcerer, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd

icon/icons/mage-armor.svg