Magic Circle

You create a 10-­--foot-­--radius, 20-­--foot-­--tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

Classes


slugmagic-circle

higher_levelWhen you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

pagephb 256

range10 feet

target_range_sort10

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materialHoly water or powdered silver and iron worth at least 100 gp, which the spell consumes.

can_be_cast_as_ritualNo

duration1 hour

requires_concentrationNo

casting_time1 minute

level_int3

spell_level3

schoolAbjuration

dnd_classCleric, Paladin, Warlock, Wizard

archetype

circles

document__slugwotc-srd

document__title5e Core Rules

document__license_urlhttp://open5e.com/legal

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd