Magic Circle

Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means.

Designated creatures have disadvantage when attacking creatures within the area and are unable to charm, frighten, or possess creatures within the area. When a designated creature attempts to teleport or use interplanar travel to enter the area, it makes a Charisma saving throw or its attempt fails.

You may also choose to reverse this spell, trapping a creature of your chosen type within the area in order to protect targets outside it.

Classes


slugmagic-circle-a5e

higher_levelThe spell's duration increases by 1 hour for every slot level above 3rd.

page

range30 feet

target_range_sort30

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

duration1 hour

requires_concentrationNo

casting_time1 minute

level_int3

spell_level3

schoolAbjuration

dnd_classHerald, Warlock, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd