Magic Circle
Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means.
Designated creatures have disadvantage when attacking creatures within the area and are unable to charm, frighten, or possess creatures within the area. When a designated creature attempts to teleport or use interplanar travel to enter the area, it makes a Charisma saving throw or its attempt fails.
You may also choose to reverse this spell, trapping a creature of your chosen type within the area in order to protect targets outside it.
Classes
slugmagic-circle-a5e
higher_levelThe spell's duration increases by 1 hour for every slot level above 3rd.
page
range30 feet
target_range_sort30
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
duration1 hour
requires_concentrationNo
casting_time1 minute
level_int3
spell_level3
schoolAbjuration
dnd_classHerald, Warlock, Wizard
archetype
circles
document__sluga5e
document__titleLevel Up Advanced 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://a5esrd.com/a5esrd