Never Surrender
When the target is reduced to 0 hit points, it can fight looming death to stay in the fight. The target doesn't fall unconscious but must still make death saving throws, as normal. The target doesn't need to make a death saving throw until the end of its next turn, but it has disadvantage on that first death saving throw. In addition, massive damage required to kill the target outright must equal or exceed twice the target's hit point maximum instead. If the target regains 1 or more hit points, this spell ends.
Classes
slugnever-surrender
higher_levelIf you cast this spell using a spell slot of 6th level or higher, the target doesn't have disadvantage on its first death saving throw.
page
range60 Feet
target_range_sort60
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time1 reaction, which you take when you or a creature within 60 feet of you drops to 0 hit points.
level_int3
spell_level3
schoolabjuration
dnd_classBard, Cleric, Paladin, Ranger
archetype
circles
document__slugtoh
document__titleTome of Heroes
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/