Never Surrender

When the target is reduced to 0 hit points, it can fight looming death to stay in the fight. The target doesn't fall unconscious but must still make death saving throws, as normal. The target doesn't need to make a death saving throw until the end of its next turn, but it has disadvantage on that first death saving throw. In addition, massive damage required to kill the target outright must equal or exceed twice the target's hit point maximum instead. If the target regains 1 or more hit points, this spell ends.

Classes


slugnever-surrender

higher_levelIf you cast this spell using a spell slot of 6th level or higher, the target doesn't have disadvantage on its first death saving throw.

page

range60 Feet

target_range_sort60

componentsV, S

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 reaction, which you take when you or a creature within 60 feet of you drops to 0 hit points.

level_int3

spell_level3

schoolabjuration

dnd_classBard, Cleric, Paladin, Ranger

archetype

circles

document__slugtoh

document__titleTome of Heroes

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/