Nip at the Heels
You create an illusory pack of wild dogs that bark and nip at one creature you can see within range, which must make a Wisdom saving throw. On a failed save, the target has disadvantage on ability checks and attack rolls for the duration as it is distracted by the dogs. At the end of each of its turns, the target can make a Wisdom saving throw, ending the effect on itself on a successful save. A target that is at least 10 feet off the ground (in a tree, flying, and so forth) has advantage on the saving throw, staying just out of reach of the jumping and barking dogs.
Classes
slugnip-at-the-heels
higher_levelWhen you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
page
range30 feet
target_range_sort30
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala dog’s tooth
can_be_cast_as_ritualNo
duration1 minute
requires_concentrationNo
casting_time1 action
level_int2
spell_level2
schoolillusion
dnd_classDruid, Ranger
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/