Nip at the Heels

You create an illusory pack of wild dogs that bark and nip at one creature you can see within range, which must make a Wisdom saving throw. On a failed save, the target has disadvantage on ability checks and attack rolls for the duration as it is distracted by the dogs. At the end of each of its turns, the target can make a Wisdom saving throw, ending the effect on itself on a successful save. A target that is at least 10 feet off the ground (in a tree, flying, and so forth) has advantage on the saving throw, staying just out of reach of the jumping and barking dogs.

Classes


slugnip-at-the-heels

higher_levelWhen you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

page

range30 feet

target_range_sort30

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materiala dog’s tooth

can_be_cast_as_ritualNo

duration1 minute

requires_concentrationNo

casting_time1 action

level_int2

spell_level2

schoolillusion

dnd_classDruid, Ranger

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/