Primal Infusion
You channel the fury of nature, drawing on its power. Until the spell ends, you gain the following benefits:
You gain 30 temporary hit points. If any of these remain when the spell ends, they are lost.
You have advantage on attack rolls when one of your allies is within 5 feet of the target and the ally isn’t incapacitated.
Your weapon attacks deal an extra 1d10 damage of the same type dealt by the weapon on a hit.
You gain a +2 bonus to AC.
You have proficiency on Constitution saving throws.
Classes
slugprimal-infusion
higher_level
page
rangeSelf
target_range_sort0
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala bit of fur from a carnivorous animal
can_be_cast_as_ritualNo
durationUp to 1 minute
requires_concentrationYes
casting_time1 action
level_int5
spell_level5
schooltransmutation
dnd_class
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/