Prismatic Ray
A ray of shifting color springs from your hand. Make a ranged spell attack against a single creature you can see within range. The ray’s effect and the saving throw that applies to it depend on which color is dominant when the beam strikes its target, determined by rolling a d8.
| d8 | Color | Effect | Saving Throw |
|-|-|-|-|
| 1 | Red | 8d10 fire damage | Dexterity |
| 2 | Orange | 8d10 acid damage | Dexterity |
| 3 | Yellow | 8d10 lightning damage | Dexterity |
| 4 | Green | Target Poisoned | Constitution |
| 5 | Blue | Target Deafened | Constitution |
| 6 | Indigo | Target Frightened | Wisdom |
| 7 | Violet | Target Stunned | Constitution |
| 8 | Shifting Ray | Target Blinded | Constitution |
A target takes half as much damage on a successful Dexterity saving throw. A successful Constitution or Wisdom saving throw negates the effect of a ray that inflicts a condition on the target; on a failed save, the target is affected for 5 rounds or until the effect is negated. If the result of your attack roll is a critical hit, you can choose the color of the beam that hits the target, but the attack does not deal additional damage.
Classes
slugprismatic-ray
higher_level
page
range100 feet
target_range_sort100
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time1 action
level_int5
spell_level5
schoolevocation
dnd_classSorcerer, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/