Quicksilver Mantle

You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants advantage on saving throws against gaze attacks. In addition, whenever you are struck by a ray such as a [ray of enfeeblement]({{ base_url }}/spells/ray-of-enfeeblement), [scorching ray]({{ base_url }}/spells/scorching-ray), or even [disintegrate]({{ base_url }}/spells/disintegrate), roll 1d4. On a result of 4, the cloak deflects the ray, which instead strikes a randomly selected target within 10 feet of you. The cloak deflects only the first ray that strikes it each round; rays after the first affect you as normal.

Classes


slugquicksilver-mantle

higher_level

page

rangeSelf

target_range_sort0

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materiala nonmagical cloak and a dram of quicksilver worth 10 gp

can_be_cast_as_ritualNo

duration1 hour

requires_concentrationNo

casting_time1 action

level_int4

spell_level4

schooltransmutation

dnd_class

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/