Quicksilver Mantle
You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants advantage on saving throws against gaze attacks. In addition, whenever you are struck by a ray such as a [ray of enfeeblement]({{ base_url }}/spells/ray-of-enfeeblement), [scorching ray]({{ base_url }}/spells/scorching-ray), or even [disintegrate]({{ base_url }}/spells/disintegrate), roll 1d4. On a result of 4, the cloak deflects the ray, which instead strikes a randomly selected target within 10 feet of you. The cloak deflects only the first ray that strikes it each round; rays after the first affect you as normal.
Classes
slugquicksilver-mantle
higher_level
page
rangeSelf
target_range_sort0
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala nonmagical cloak and a dram of quicksilver worth 10 gp
can_be_cast_as_ritualNo
duration1 hour
requires_concentrationNo
casting_time1 action
level_int4
spell_level4
schooltransmutation
dnd_class
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/