Rage of the Meek

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell. Until the spell ends you have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, and on each of your turns you can use an action to make a melee spell attack against a target within 5 feet that deals 4d8 force damage on a successful hit.

For the duration, you cannot cast other spells or concentrate on other spells. The spell ends early if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end this spell early on your turn as a bonus action.

Classes


slugrage-of-the-meek-a5e

higher_levelWhen using a spell slot of 5th- or 6th-level, the damage increases to 5d8. When using a spell slot of 7th- or 8th-level, the damage increases to 6d8\. When using a spell slot of 9th-level, the damage increases to 7d8.

page

rangeself

target_range_sort0

componentsV, M

requires_verbal_componentsYes

requires_somatic_componentsNo

requires_material_componentsYes

material

can_be_cast_as_ritualNo

duration1 minute

requires_concentrationNo

casting_time1 bonus action

level_int4

spell_level4

schoolTransmutation

dnd_classArtificer, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd