Raid the Lair
You create an invisible circle of protective energy centered on yourself with a radius of 10 feet. This field moves with you. The caster and all allies within the energy field are protected against dragons’ lair actions.
Attack rolls resulting directly from lair actions are made with disadvantage.
Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.
Lair actions occur on an initiative count 10 lower than normal.
The caster has advantage on Constitution saving throws to maintain concentration on this spell.
Classes
slugraid-the-lair
higher_level
page
rangeSelf
target_range_sort0
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala piece of the dragon whose lair you are raiding
can_be_cast_as_ritualNo
durationUp to 1 hour
requires_concentrationYes
casting_time10 minutes
level_int4
spell_level4
schoolabjuration
dnd_classBard, Ranger, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/