Repulsing Wall

You create a shimmering wall of light on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is translucent, and creatures have disadvantage on Wisdom (Perception) checks to look through the wall.

One side of the wall, selected by you when you cast this spell, deals 5d8 radiant damage when a creature enters the wall for the first time on a turn or ends its turn there. A creature attempting to pass through the wall must make a Strength saving throw. On a failed save, a creature is pushed 10 feet away from the wall and falls prone. A creature that is undead, a fiend, or vulnerable to radiant damage has disadvantage on this saving throw. The other side of the wall deals no damage and doesn't restrict movement through it.

Classes


slugrepulsing-wall

higher_levelWhen you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

page

range120 Feet

target_range_sort120

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

durationUp to 1 minute

requires_concentrationYes

casting_time1 action

level_int4

spell_level4

schoolevocation

dnd_classCleric, Paladin, Warlock, Wizard

archetype

circles

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document__titleTome of Heroes

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