Sequester
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Classes
slugsequester
higher_level
pagephb 274
rangeTouch
target_range_sort1
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialA powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes.
can_be_cast_as_ritualNo
durationUntil dispelled
requires_concentrationNo
casting_time1 action
level_int7
spell_level7
schoolTransmutation
dnd_classWizard
archetype
circles
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd