Sign of Koth
You invoke the twilight citadels of Koth to create a field of magical energy in the shape of a 60-foot-radius, 60-foot‑tall cylinder centered on you. The only visible evidence of this field is a black rune that appears on every doorway, window, or other portal inside the area.
Choose one of the following creature types: aberration, beast, celestial, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead. The sign affects creatures of the chosen type (including you, if applicable) in the following ways:
The creatures can’t willingly enter the cylinder’s area by nonmagical means; the cylinder acts as an invisible, impenetrable wall of force. If an affected creature tries to enter the cylinder’s area by using teleportation, a dimensional shortcut, or other magical means, it must make a successful Charisma saving throw or the attempt fails.
They cannot hear any sounds that originate inside the cylinder.
They have disadvantage on attack rolls against targets inside the cylinder.
They can’t charm, frighten, or possess creatures inside the cylinder.
Creatures that aren’t affected by the field and that take a short rest inside it regain twice the usual number of hit points for each Hit Die spent at the end of the rest.
When you cast this spell, you can choose to reverse its magic; doing this will prevent affected creatures from leaving the area instead of from entering it, make them unable to hear sounds that originate outside the cylinder, and so forth. In this case, the field provides no benefit for taking a short rest.
Classes
slugsign-of-koth
higher_levelWhen you cast this spell using a spell slot of 8th level or higher, the radius increases by 30 feet for each slot level above 7th.
page
rangeSelf (60-foot radius)
target_range_sort0
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala platinum dagger and a powdered black pearl worth 500 gp, which the spell consumes
can_be_cast_as_ritualNo
durationUntil dispelled
requires_concentrationNo
casting_time1 turn
level_int7
spell_level7
schoolabjuration
dnd_classBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/