Sleep

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren't affected by this spell.

Classes


slugsleep

higher_levelWhen you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

pagephb 276

range90 feet

target_range_sort90

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materialA pinch of fine sand, rose petals, or a cricket.

can_be_cast_as_ritualNo

duration1 minute

requires_concentrationNo

casting_time1 action

level_int1

spell_level1

schoolEnchantment

dnd_classBard, Sorcerer, Warlock, Wizard

archetypeWarlock: Archfey

circles

document__slugwotc-srd

document__title5e Core Rules

document__license_urlhttp://open5e.com/legal

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

icon/icons/sleep.svg