Sleep
You send your enemies into a magical slumber.
Starting with the target with the lowest hit points (ignoring unconscious creatures), targets within the area fall unconscious in ascending order according to their hit points. Slumbering creatures stay asleep until the spell ends, they take damage, or someone uses an action to physically wake them.
As each target falls asleep, subtract its hit points from the total before moving on to the next target.
A target's hit points must be equal to or less than the total remaining for the spell to have any effect.
If the spell puts no creatures to sleep, the creature in the area with the lowest hit point total is rattled until the beginning of its next turn.
Constructs and undead are not affected by this spell.
Classes
slugsleep-a5e
higher_levelThe spell affects an additional 2d10 hit points worth of creatures for each slot level above 1st.
page
range60 feet
target_range_sort60
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
duration1 minute
requires_concentrationNo
casting_time1 action
level_int1
spell_level1
schoolEnchantment
dnd_classBard, Sorcerer, Wizard
archetype
circles
document__sluga5e
document__titleLevel Up Advanced 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://a5esrd.com/a5esrd
icon/icons/sleep.svg