Sleep of the Deep
Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with short‑term madness.
Classes
slugsleep-of-the-deep
higher_levelWhen you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.
page
range60 feet
target_range_sort60
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala pinch of black sand, a tallow candle, and a drop of cephalopod ink
can_be_cast_as_ritualYes
duration8 hours
requires_concentrationNo
casting_time1 action
level_int3
spell_level3
schoolillusion
dnd_classBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/