Sleep of the Deep

Your magic haunts the dreams of others. Choose a sleeping creature that you are aware of within range. Creatures that don’t sleep, such as elves, can’t be targeted. The creature must succeed on a Wisdom saving throw or it garners no benefit from the rest, and when it awakens, it gains one level of exhaustion and is afflicted with short‑term madness.

Classes


slugsleep-of-the-deep

higher_levelWhen you cast this spell using a spell slot of 4th level or higher, you can affect one additional creature for each slot level above 3rd.

page

range60 feet

target_range_sort60

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materiala pinch of black sand, a tallow candle, and a drop of cephalopod ink

can_be_cast_as_ritualYes

duration8 hours

requires_concentrationNo

casting_time1 action

level_int3

spell_level3

schoolillusion

dnd_classBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/