Sphere of Order

Deep Magic: clockwork You surround yourself with the perfect order of clockwork. Chaotic creatures that start their turn in the area or enter it on their turn take 5d8 psychic damage. The damage is 8d8 for Chaotic aberrations, celestials, elementals, and fiends. A successful Wisdom saving throw halves the damage, but Chaotic creatures (the only ones affected by the spell) make the saving throw with disadvantage.

Classes


slugsphere-of-order

higher_level

page

rangeSelf

target_range_sort0

componentsV, S

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

duration1 Round

requires_concentrationNo

casting_time1 action

level_int6

spell_level6

schoolevocation

dnd_classCleric

archetype

circles

document__slugdmag-e

document__titleDeep Magic Extended

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com