Spike Growth
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Classes
slugspike-growth
higher_level
pagephb 277
range150 feet
target_range_sort150
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialSeven sharp spines or seven twigs cut peak.
can_be_cast_as_ritualNo
durationUp to 10 minutes
requires_concentrationYes
casting_time1 action
level_int2
spell_level2
schoolTransmutation
dnd_classCleric, Druid, Ranger
archetypeCleric: Nature
circlesArctic, Mountain
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd