Suppress Regeneration

You temporarily remove the ability to regenerate from a creature you can see within range. The target must make a Constitution saving throw. On a failed save, the target can't regain hit points from the Regeneration trait or similar spell or trait for the duration. The target can receive magical healing or regain hit points from other traits, spells, or actions, as normal. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.

Classes


slugsuppress-regeneration

higher_levelWhen you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

page

range30 Feet

target_range_sort30

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

durationUp to 1 minute

requires_concentrationYes

casting_time1 action

level_int1

spell_level1

schooltransmutation

dnd_classRanger, Sorceror, Warlock, Wizard

archetype

circles

document__slugwarlock

document__titleWarlock Archives

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/