Suppress Regeneration
You temporarily remove the ability to regenerate from a creature you can see within range. The target must make a Constitution saving throw. On a failed save, the target can't regain hit points from the Regeneration trait or similar spell or trait for the duration. The target can receive magical healing or regain hit points from other traits, spells, or actions, as normal. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.
Classes
slugsuppress-regeneration
higher_levelWhen you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
page
range30 Feet
target_range_sort30
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
durationUp to 1 minute
requires_concentrationYes
casting_time1 action
level_int1
spell_level1
schooltransmutation
dnd_classRanger, Sorceror, Warlock, Wizard
archetype
circles
document__slugwarlock
document__titleWarlock Archives
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/