Surprise Blessing
You touch a willing creature and choose one of the conditions listed below that the creature is currently subjected to. The condition’s normal effect on the target is suspended, and the indicated effect applies instead. This spell’s effect on the target lasts for the duration of the original condition or until the spell ends. If this spell ends before the original condition’s duration expires, you become affected by the condition for as long as it lasts, even if you were not the original recipient of the condition.
Blinded: The target gains truesight out to a range of 10 feet and can see 10 feet into the Ethereal Plane.
Charmed: The target’s Charisma score becomes 19, unless it is already higher than 19, and it gains immunity to charm effects.
Frightened: The target emits a 10-foot-radius aura of dread. Each creature the target designates that starts its turn in the aura must make a successful Wisdom saving throw or be frightened of the target. A creature frightened in this way that starts its turn outside the aura repeats the saving throw, ending the condition on itself on a success.
Paralyzed: The target can use one extra bonus action or reaction per round.
Petrified: The target gains a +2 bonus to AC.
Poisoned: The target heals 2d6 hit points at the start of its next turn, and it gains immunity to poison damage and the poisoned condition.
Stunned: The target has advantage on Intelligence, Wisdom, and Charisma saving throws.
Classes
slugsurprise-blessing
higher_level
page
rangeTouch
target_range_sort1
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
duration10 minutes
requires_concentrationNo
casting_time1 action
level_int5
spell_level5
schoolabjuration
dnd_classCleric, Paladin
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/