Time Stop

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

The spell ends if you move more than 1, 000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.

Classes


slugtime-stop-a5e

higher_level

page

rangeself

target_range_sort0

componentsV

requires_verbal_componentsYes

requires_somatic_componentsNo

requires_material_componentsNo

material

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 action

level_int9

spell_level9

schoolTransmutation

dnd_classSorcerer, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd