Traveler's Ward
Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target.
If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.
Classes
slugtravelers-ward-a5e
higher_level
page
rangetouch
target_range_sort1
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
duration8 hours
requires_concentrationNo
casting_time1 action
level_int1
spell_level1
schoolAbjuration
dnd_class
archetype
circles
document__sluga5e
document__titleLevel Up Advanced 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://a5esrd.com/a5esrd