Vital Mark
You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact appearance of the bloodstain is up to you. The item’s magical abilities don’t function for anyone else as long as the bloodstain remains on it. For example, a +1 flaming longsword with a vital mark functions as a nonmagical longsword in the hands of anyone but the caster, but it still functions as a +1 flaming longsword for the caster who placed the bloodstain on it. A [wand of magic missiles]({{ base_url }}/spells/wand-of-magic-missiles) would be no more than a stick in the hands of anyone but the caster.
Classes
slugvital-mark
higher_levelWhen you cast this spell using a spell slot of 4th level or higher on the same item for 28 consecutive days, the effect becomes permanent until dispelled.
page
rangeTouch
target_range_sort1
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualYes
duration24 hours
requires_concentrationNo
casting_time10 minutes
level_int3
spell_level3
schooltransmutation
dnd_classCleric, Paladin, Sorcerer, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/