Warp Mind and Matter
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.
Classes
slugwarp-mind-and-matter
higher_level
page
range30 feet
target_range_sort30
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialroot of deadly nightshade and a drop of the caster’s blood
can_be_cast_as_ritualYes
durationUntil cured or dispelled
requires_concentrationNo
casting_time1 action
level_int6
spell_level6
schooltransmutation
dnd_classBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/