Warp Mind and Matter

A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.

Classes


slugwarp-mind-and-matter

higher_level

page

range30 feet

target_range_sort30

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materialroot of deadly nightshade and a drop of the caster’s blood

can_be_cast_as_ritualYes

durationUntil cured or dispelled

requires_concentrationNo

casting_time1 action

level_int6

spell_level6

schooltransmutation

dnd_classBard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/