Water Walk

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it was solid ground.

Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it.

A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

Classes


slugwater-walk-a5e

higher_levelThe duration increases by 1 hour for each slot level above 3rd.

page

range30 feet

target_range_sort30

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

duration1 hour

requires_concentrationNo

casting_time1 action

level_int3

spell_level3

schoolTransmutation

dnd_classArtificer, Druid, Sorcerer, Wizard

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd