Wield Soul

You draw forth the ebbing life force of a creature and use its arcane power. Upon casting this spell, you must touch a creature that dropped to 0 hit points since your last turn. If it fails a Wisdom saving throw, you gain knowledge of spells, innate spells, and similar abilities it could have used today were it still alive. Expended spells and abilities aren't revealed. Choose one of these spells or abilities with a casting time no longer than 1 action. Until you complete a long rest, you can use this spell or ability once, as a bonus action, using the creature's spell save DC or spellcasting ability bonus.

Classes


slugwield-soul

higher_level

page

rangeTouch

target_range_sort1

componentsV, S

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 action

level_int4

spell_level4

schoolnecromancy

dnd_classAnti-Paladin

archetype

circles

document__slugkp

document__titleKobold Press Compilation

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com