Winged Spies
This spell summons a swarm of ravens or other birds-or a swarm of bats if cast at night or underground-to serve you as spies. The swarm moves out as you direct, but it won't patrol farther away than the spell's range. Commands must be simple, such as “search the valley to the east for travelers” or “search everywhere for humans on horses.” The GM can judge how clear and effective your instructions are and use that estimation in determining what the spies report. You can recall the spies at any time by whispering into the air, but the spell ends when the swarm returns to you and reports. You must receive the swarm's report before the spell expires, or you gain nothing. The swarm doesn't fight for you; it avoids danger if possible but defends itself if it must. You know if the swarm is destroyed, and the spell ends.
Classes
slugwinged-spies
higher_level
page
range10 Miles
target_range_sort52800
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
duration10 Hours
requires_concentrationNo
casting_time1 action
level_int4
spell_level4
schooldivination
dnd_class
archetype
circles
document__slugkp
document__titleKobold Press Compilation
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com