Winged Spies

This spell summons a swarm of ravens or other birds-or a swarm of bats if cast at night or underground-to serve you as spies. The swarm moves out as you direct, but it won't patrol farther away than the spell's range. Commands must be simple, such as “search the valley to the east for travelers” or “search everywhere for humans on horses.” The GM can judge how clear and effective your instructions are and use that estimation in determining what the spies report. You can recall the spies at any time by whispering into the air, but the spell ends when the swarm returns to you and reports. You must receive the swarm's report before the spell expires, or you gain nothing. The swarm doesn't fight for you; it avoids danger if possible but defends itself if it must. You know if the swarm is destroyed, and the spell ends.

Classes


slugwinged-spies

higher_level

page

range10 Miles

target_range_sort52800

componentsV, S

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

duration10 Hours

requires_concentrationNo

casting_time1 action

level_int4

spell_level4

schooldivination

dnd_class

archetype

circles

document__slugkp

document__titleKobold Press Compilation

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com