Accursed Guardian Naga

Large Monstrosity, (CR 12)

Armor Class 18

Hit Points 136 (16d10+48)🎲

Speed 40 ft., swim 40 ft.


STR

16 (+3)

DEX

18 (+4)

CON

16 (+3)

INT

16 (+3)

WIS

18 (+4)

CHR

18 (+4)


Skills

Senses darkvision 60 ft., passive Perception 14

Languages Abyssal, Celestial, Common

Challenge Rating 12

Actions

Bite.

Melee Weapon Attack: +8 to hit reach 5 ft. one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.

Spit Poison.

Melee Weapon Attack: +8 to hit range 20/60 ft. one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.

Command (1st-Level; V).

One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.

Hold Person (2nd-Level; V, Concentration).

One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.

Flame Strike (5th-Level; V).

A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.

Multiattack.

The naga casts a spell and uses its vampiric bite.

Vampiric Bite.

The naga attacks with its bite. If it hits and the target fails its saving throw against poison the naga magically gains temporary hit points equal to the poison damage dealt.


sizeLarge

typeMonstrosity

group

alignment

strength_save

dexterity_save8

constitution_save7

intelligence_save7

wisdom_save8

charisma_save8

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, poisoned

cr12

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The naga can breathe air and water.,name: Forbiddance,desc: The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.,name: Magic Resistance,desc: The naga has advantage on saving throws against spells and magical effects.,name: Spellcasting,desc: The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared which it can cast with only vocalized components: Cantrips (at will): mending thaumaturgy 1st-level (4 slots): command cure wounds false life 2nd-level (3 slots): calm emotions hold person locate object 3rd-level (3 slots) clairvoyance create food and water 4th-level (3 slots): divination freedom of movement 5th-level (2 slots): flame strike geas scrying 6th-level (1 slot): forbiddance

spell_list

page_no343

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 343
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