Acolyte

Medium Humanoid (any race), any alignment (CR 1/4)

Armor Class 10

Hit Points 9 (2d8)🎲

Speed 30 ft.


STR

10 (+0)

DEX

10 (+0)

CON

10 (+0)

INT

10 (+0)

WIS

14 (+2)

CHR

11 (+0)


Skills medicine 4, religion 2

Senses passive Perception 12

Languages any one language (usually Common)

Challenge Rating 1/4

Actions

Club.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spellcasting,desc: The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: * Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (3 slots): bless, cure wounds, sanctuary

spell_listhttps://open5eapi.spetland.no/v1/spells/light/,https://open5eapi.spetland.no/v1/spells/sacred-flame/,https://open5eapi.spetland.no/v1/spells/thaumaturgy/,https://open5eapi.spetland.no/v1/spells/bless/,https://open5eapi.spetland.no/v1/spells/cure-wounds/,https://open5eapi.spetland.no/v1/spells/sanctuary/

page_no395

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 395
Other formats: JSON

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