Acolyte
Medium Humanoid (any race), any alignment (CR 1/4)Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
10 (+0)
10 (+0)
10 (+0)
10 (+0)
14 (+2)
11 (+0)
Skills medicine 4, religion 2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge Rating 1/4
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spellcasting,desc: The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: * Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (3 slots): bless, cure wounds, sanctuary
spell_listhttps://open5eapi.spetland.no/v1/spells/light/,https://open5eapi.spetland.no/v1/spells/sacred-flame/,https://open5eapi.spetland.no/v1/spells/thaumaturgy/,https://open5eapi.spetland.no/v1/spells/bless/,https://open5eapi.spetland.no/v1/spells/cure-wounds/,https://open5eapi.spetland.no/v1/spells/sanctuary/
page_no395
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 395