Acolyte

Medium Humanoid, (CR 1/4)

Armor Class 10

Hit Points 11 (2d8+2)🎲

Speed 30 ft.


STR

10 (+0)

DEX

10 (+0)

CON

12 (+1)

INT

10 (+0)

WIS

14 (+2)

CHR

10 (+0)


Skills

Senses passive Perception 12

Languages any one

Challenge Rating 1/4

Actions

Club.

Melee Weapon Attack: +2 to hit reach 5 ft. one target. Hit: 2 (1d4) bludgeoning damage.

Sacred Flame (Cantrip; V, S).

One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.

Bless (1st-Level; V, S, M, Concentration).

Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.

Cure Wounds (1st-Level; V, S).

The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.

An acolyte is a priest in training or an assistant to a more senior member of the clergy.

While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spellcasting,desc: The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (3 slots): bless cure wounds sanctuary

spell_list

page_no486

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 486
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