Acolyte
Medium Humanoid, (CR 1/4)Armor Class 10
Hit Points 11 (2d8+2)
Speed 30 ft.
10 (+0)
10 (+0)
12 (+1)
10 (+0)
14 (+2)
10 (+0)
Skills
Senses passive Perception 12
Languages any one
Challenge Rating 1/4
Actions
Club.
Melee Weapon Attack: +2 to hit reach 5 ft. one target. Hit: 2 (1d4) bludgeoning damage.
Sacred Flame (Cantrip; V, S).
One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
Bless (1st-Level; V, S, M, Concentration).
Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
Cure Wounds (1st-Level; V, S).
The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
An acolyte is a priest in training or an assistant to a more senior member of the clergy.
While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spellcasting,desc: The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (3 slots): bless cure wounds sanctuary
spell_list
page_no486
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 486