Ahu-Nixta

Large Aberration, neutral evil (CR 3)

Armor Class 14 clockwork armor

Hit Points 67 (9d10+18)🎲

Speed 30 ft., swim 30 ft., fly 30 ft.


STR

17 (+3)

DEX

15 (+2)

CON

14 (+2)

INT

19 (+4)

WIS

13 (+1)

CHR

10 (+0)


Skills perception 3

Senses darkvision 60 ft., passive Perception 13

Languages Deep Speech, Void Speech

Challenge Rating 3

Actions

Multiattack.

The ahu-nixta makes three melee attacks. It can cast one at will spell in place of two melee attacks.

Whirring Blades.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Pronged Scepter.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bashing Rod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.


sizeLarge

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Clockwork Encasement,desc: The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahunixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone. Without its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor. The ahu-nixta can exit or enter its clockwork armor as a bonus action.,name: Immutable Form,desc: The clockwork armor of the ahu-nixta is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.,name: Innate Spellcasting,desc: The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components. At will: fear, fire bolt (2d10), telekinesis

spell_list

page_no11

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document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 11
Other formats: JSON

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