Ahu-Nixta Mechanon
Medium Construct, unaligned (CR 2)Armor Class 14 natural armor
Hit Points 51 (6d8+24)
Speed 20 ft., climb 10 ft.
16 (+3)
12 (+1)
18 (+4)
5 (-3)
14 (+2)
3 (-4)
Skills perception 2
Senses darkvision 60', passive Perception 10
Languages understands Deep Speech and Void Speech but has limited speech
Challenge Rating 2
Actions
Multiattack.
Two Utility Arms or one Slam and one Utility Arm.
Slam.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
Utility Arm.
Uses one of the following attack options:Grabbing Claw Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (2d4+3) piercing damage. If target is a creature is grappled by mechanon (escape DC 13). Until grapple ends creature restrained mechanon canât use Claw on another target. Sonic Disruptor Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) thunder. If target is a creature: DC 12 Con save or incapacitated until end of its next turn.Telekinetic Projector Mechanon fires a ray at a target it can see within 60'. If target is a creature: DC 13 Str save or mechanon moves it up to 30' in any direction. If target is an object weighing 300 pounds or less that isnât being worn or carried it is moved up to 30' in any direction. Mechanon can use projector to manipulate simple tools or open doors and containers.
Adapt Appendage.
Swaps its Utility Arm with Utility Arm of any other mechanon within 5 ft. of it.
Repair (2/Day).
Touches an ahu-nixta or a Construct. Target regains 11 (2d8+2) hp.
sizeMedium
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception2
damage_vulnerabilities
damage_resistances
damage_immunitiespoison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Construct Nature,desc: Doesnât require air food drink or sleep.,name: Critical Malfunction,desc: Critical hit vs. mechanon: 20% chance of striking its soul chamber casing stunning it until end of its next turn.,name: Soul Reactivation,desc: Reduced to 0 hp stops functioning becoming inert. For the next hr if a Small or larger creature that isnât a Construct or Undead dies within 30' of a deactivated mechanon a portion of creatureâs soul is absorbed by mechanon and construct reactivates regaining all its hp + additional hp equal to the dead creatureâs CR. If it remains inert for 1 hr it is destroyed and canât be reactivated.
spell_list
page_no9
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 9