Ahu-Nixta Mechanon

Medium Construct, unaligned (CR 2)

Armor Class 14 natural armor

Hit Points 51 (6d8+24)🎲

Speed 20 ft., climb 10 ft.


STR

16 (+3)

DEX

12 (+1)

CON

18 (+4)

INT

5 (-3)

WIS

14 (+2)

CHR

3 (-4)


Skills perception 2

Senses darkvision 60', passive Perception 10

Languages understands Deep Speech and Void Speech but has limited speech

Challenge Rating 2

Actions

Multiattack.

Two Utility Arms or one Slam and one Utility Arm.

Slam.

Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.

Utility Arm.

Uses one of the following attack options:Grabbing Claw Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (2d4+3) piercing damage. If target is a creature is grappled by mechanon (escape DC 13). Until grapple ends creature restrained mechanon can’t use Claw on another target. Sonic Disruptor Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) thunder. If target is a creature: DC 12 Con save or incapacitated until end of its next turn.Telekinetic Projector Mechanon fires a ray at a target it can see within 60'. If target is a creature: DC 13 Str save or mechanon moves it up to 30' in any direction. If target is an object weighing 300 pounds or less that isn’t being worn or carried it is moved up to 30' in any direction. Mechanon can use projector to manipulate simple tools or open doors and containers.

Adapt Appendage.

Swaps its Utility Arm with Utility Arm of any other mechanon within 5 ft. of it.

Repair (2/Day).

Touches an ahu-nixta or a Construct. Target regains 11 (2d8+2) hp.


sizeMedium

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, psychic

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Construct Nature,desc: Doesn’t require air food drink or sleep.,name: Critical Malfunction,desc: Critical hit vs. mechanon: 20% chance of striking its soul chamber casing stunning it until end of its next turn.,name: Soul Reactivation,desc: Reduced to 0 hp stops functioning becoming inert. For the next hr if a Small or larger creature that isn’t a Construct or Undead dies within 30' of a deactivated mechanon a portion of creature’s soul is absorbed by mechanon and construct reactivates regaining all its hp + additional hp equal to the dead creature’s CR. If it remains inert for 1 hr it is destroyed and can’t be reactivated.

spell_list

page_no9

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 9
Other formats: JSON

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