Alchemist

Medium Humanoid, (CR 6)

Armor Class 14

Hit Points 91 (14d8+28)🎲

Speed 30 ft.


STR

11 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

19 (+4)

WIS

14 (+2)

CHR

13 (+1)


Skills

Senses passive Perception 15

Languages any four

Challenge Rating 6

Actions

Multiattack.

The alchemist attacks twice with their dagger.

Dagger.

Melee or Ranged Weapon Attack: +6 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Bomb (3/Day).

The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save6

constitution_save5

intelligence_save

wisdom_save5

charisma_save

perception

damage_vulnerabilities

damage_resistancesfire, poison

damage_immunities

condition_immunities

cr6

reactionsname: Desperate Drink (1/Day,desc: When the alchemist is dealt damage, they drink a potion.,name: Alchemists brew concoctions with potent magical and chemical properties,desc: Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself.,name: Alter Bomb,desc: The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.,name: Potion,desc: The alchemist drinks or administers a potion.

legendary_desc

legendary_actions

special_abilitiesname: Alchemy Schooling,desc: The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies.,name: Crafting,desc: So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity.,name: Potion Crafter,desc: The alchemist has the following potions on hand:,name: Potion of climbing: For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb,desc: ,name: Potion of greater healing (3): Restores 14 (4d4 + 4) hit points,desc: ,name: Potion of superior healing: Restores 28 (8d4 + 8) hit points,desc: ,name: Potion of water breathing: For 1 hour, the drinker can breathe underwater,desc:

spell_list

page_no466

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 466
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